Key Takeaway: In Ed, lessons are made up of slides. In a lesson, once a learner is done on one slide, they move on to the next. Using the content authoring tool you can quickly and easily configure how many slides a lesson has, and what each slide does.
The make-up of an Ed lesson.
Ed’s rapid authoring tools allow you to quickly and easily create custom learning content which you can use to educate your learners on just about anything. However, you should understand how Ed lessons work before creating one of your own.
A lesson is made up of several slides. When a learner accesses a lesson, they must progress through each of its slides to complete that lesson. These slides are each infinitely customisable by you, through the use of templates.
When you add a slide to a lesson, you also select a template to apply to that slide (in fact, slides can’t exist without templates, so when you add a slide, you add a template. For shorthand we often say "add a template" to your lesson, but we mean "add a slide and select a template to apply to that slide"). Think of each slide as a blank canvas on which you can apply any template, so you can create exactly the lesson you want (without any technical know-how required). These templates can make your slide play videos, detail images, simulate sales conversations, ask number questions and more. With an ever growing library of templates available to use, you’re never limited as to what you can do in your lesson.
To make it simple, we’ve broken down these templates into three categories; Content, Interactive and Game templates.
The different categories of template.
Content templates are used for knowledge transfer (teaching via text, image or video). Examples of Content templates are the Image template, the Text Progress template, and the YouTube template. These templates are often accompanied by Interactive templates, used to educate on new topics via active learning, or to reinforce concepts put forward in Content templates. Examples of interactive templates are the Number Picker, Dial and Ratio templates, the Chat template and more.
An example of the Swipe it Right game template.
Game templates (sometimes called "Skill Boosters") have a similar application to Interactive templates, and are generally used to reinforce key concepts in a fun and engaging way. Designed to be quick and easy to set up, examples include Swipe it Right and JeopEdy.
- Lessons are made up of different slides.
- Slides are customised by applying one of the many templates available in the LMS template library.
Have a go at customising a template for yourself by signing up for an Ed account and taking the authoring tool tutorial.